One, Two, Three
Many thanks to Sandra O'Keefe, who posted this game to the Guide Mailing List!
To Play: Guides sit in a circle with their legs outstretched. Guides number
off in threes i.e. the first girl says "one", the second says
"two", the third says "three", the fourth says
"one", the fifth says "two" etc. If the Guider calls
"number one", all the number ones stand up and run (clockwise)
around the outside of the circle. They keep running until the Guider gives
certain signals with the whistle. If a short whistle is blown, the girls
change direction and continue running. If a long whistle is blown, the girls
continue in the direction they are going and go back to their place. They
cannot change direction even if they are just past their place! The last girl
back in her place with her legs outstretched is "out" but she must
remain in the circle. The Guider can call the numbers in any order or call the
same number twice, even three times. When the numbers of Guides left
"in" is reduced, the Guider could call 2 numbers together. When
there is only 1 or 2 of each number left call "anyone left". This
time all the Guides still "in" run and after the long whistle the
first girl back to her place with legs outstretched is the winner.
NOTE: If you don't have a whistle you could use other sounds e.g. clap hands to indicate change of direction or you could simply shout the words "short" / "long" or "change" / "run" When playing outdoors the "legs outstretched" rule doesn't apply.
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