Thanks very much to Ralph Oborn, who sent me this game!
Mark out a grid using paint, chalk or tape. It should be at least 5 by 8 squares, or up to 10 by 10. Every player stands on 2 squares to begin the game. For each turn, a player must move one foot to a different grid. Once a square has been totally abandoned by players, it becomes “poison” and no one is allowed to use it again. Mark each abandoned square with a chalk mark or a sticker. If a player touches a poison square, falls down or has nowhere to move to, they are eliminated. As available grids become more and more scarce, contortions and stretching become survival techniques. The winner gets to be the poison marker for the next game. Having a chart with the participant move order displayed will speed up the game.
Return to Icebreaking Games
Return to Main Games Menu