Black Magic
Thanks very much to Teresa Smith, 448th Liverpool Brownies, England, who e-mailed me this game!
You need two Guiders who know the secret to play this game. Start off by telling your group that the other Guider is "psychic" and can identify an object that the first Guider is thinking about. Have the "psychic" leave the room. The first Guider then picks an object in the room... in this case, a Promise Badge on Suzy's uniform. Call the "psychic" back into the room. The first Guider then proceeds to ask the "psychic" a series of questions like: